AI Insights · Timothy · April 2022
Top 5 PVP Games on Android in the US - Q1 2022
Discover the performance trends of the top 5 PVP games on the Android platform in the US for the first quarter of 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 PVP games on the Android platform in the United States demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Roblox saw its weekly revenue fluctuate, peaking at approximately $2.9M in the final week of December 2021 and experiencing a low of around $2.0M in mid-March. Weekly downloads started strong at 197K but showed a dip to 107K by mid-February, before climbing back up to 166K by the end of March. Weekly active users remained fairly stable, ranging from 11.5M to 12.8M throughout the quarter.
Subway Surfers maintained a steady weekly revenue, peaking at about $20K at the end of March. Downloads initially decreased from 105K to 79K in mid-February but saw a resurgence, reaching 121K by the end of March. Active users exhibited consistent growth, increasing from 1.5M to approximately 2.1M over the quarter.
Among Us experienced a decline in weekly revenue, starting at $11K and dropping to around $2K by late March. Weekly downloads also saw a downward trend from 139K at the end of December to 68K in early February, before stabilizing around 85K by the end of March. Active users decreased from 853K to about 523K over the same period.
Evony: The King's Return displayed a strong revenue performance, peaking at $2.3M in mid-March. Weekly downloads fluctuated, starting at 100K and dipping to 61K in mid-February before climbing to 118K by the end of March. Active users showed growth towards the end of the quarter, rising from 370K to 417K.
Blockudoku®: Block Puzzle Game had relatively modest weekly revenue, peaking at around $1.6K in the last week of March. Downloads showed an upward trend, increasing from 77K at the end of December to 101K in early March, before slightly decreasing to 80K by the end of March. Active users steadily increased from 186K to 227K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.